AI Insights · Timothy · October 2025
Top 5 Slime Games Performance in Kuwait: Q3 2025
Explore the performance trends of the top slime games in Kuwait during Q3 2025, with insights from Sensor Tower highlighting downloads, revenue, and active users.
In the third quarter of 2025, the slime game category in Kuwait saw a variety of performance trends across the top applications, as reported by Sensor Tower.
PlaySlime:Slime Simulator Game by Slime Simulator Studio experienced a gradual decline in weekly downloads, starting at around 210 at the beginning of July and falling to about 44 by the end of September. Weekly revenue peaked in late July at approximately $548, before decreasing steadily to around $382. Active users remained relatively stable, fluctuating slightly but ending the quarter at about 2.3K.
Dramaton LTD's Bruno - My Talking Slime Pet showed a spike in downloads mid-quarter, reaching about 216, but later decreased to 55 by the end of September. Active users followed a similar pattern, peaking in early August at around 1.7K.
Super Slime Simulator also from Dramaton LTD, maintained a low revenue, with slight increases only in mid-August. Downloads began at 173 and fell to 88 by quarter's end. Active users started at 619 and decreased to 246, indicating a downward trend.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw a consistent revenue stream, peaking at $329 in early September. Downloads fluctuated, peaking at 180 in late August before decreasing to 50. Active users remained steady around 860, with slight variations throughout the quarter.
Super Big Slime: Black Hole 3D from Supercent, Inc. showed minimal revenue activity. Downloads varied slightly, with a high of 76 in late August. Active users started strong at over 2.6K and saw a small increase to 2.9K in early September.
These insights provide a snapshot of the top slime games' performance in Kuwait during Q3 2025. For more detailed analytics and trends, visit Sensor Tower.